Realtime Renders

Unreal Engine 5.3

An exploration of a volcano eruption  with animated particle systems and modeled entirely within Unreal Engine

Unreal Engine 5.1

This is another element of my “The Green Planet” project. The Serengeti National Park in Tanzania is every year witness to one of the last great animal migrations on the planet. Due to its popularity it is also overrun by tourists every year.  A hooded vulture is checking out how it might have looked like before people.


Unreal Engine 5.0

Allosaurus and Pterodactyl star in this sequence that plays out in some steamy jungle in the late Jurassic. For me it was mostly a test bed  for environmental interaction. Foot steps in the mud, brushing up against lush vegetation and pouring rain. How does UE 5.0 handle this?

Unreal Engine 4.27

A big fig tree is going to be part of the Australia episode of my “The Green Planet” project. Creating it turned out to be a very complex process. The finished tree is now embedded in an Unreal Engine project.  The details of how I created it are explained in this section.

Unity Game Engine

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When I was working on the Dunedin location of my “The Green Planet” project I got somewhat sidetracked. I became interested in checking out the ocean physics that can be achieved within Unity and needed ships floating on my virtual ocean. And what better way to test the behaviour of ships on the ocean than to use genuine pirate ships? But as it goes, one thing is leading to another.  Pirate ships need sails and “Jolly Roger” flags, so I also had to explore a bit of cloth dynamics to make things work. The final result of these tests is presented in this sequence.

Unity Game Engine

Dunedin in the South Island of New Zealand is my first destination of my “Green Planet” series, which is showcasing locations I know and love, but shows them devoid of any human impact. First stop on this journey is the city of Dunedin and the Otago Peninsula in the South Island of New Zealand.

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